The short, scenic plays only need few material and have no audience. All of the roles are played by the participants, while a director or game-master leads the game. Characters and art of gaming are explained before the game starts – the experiences happening during the game are reflected afterwards.
The Content of the game can be as well classic as experimental. If you play continuing characters in a chronological order or if you experiment with different time-, charakter- and location-levels by the use of meta-techniques, is mainly defined by the topic of the game.
Intense gaming-experiences, wholistic roleplay and a theme-based reflection provide an entertaining, educational offer with long-lasting lerning effects.
Complex subjects of politics or society, like interculturality, right-wing extremism, mobbing or drug-addiction can be experienced emotional and personal on this way.